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FSX Lightmaps Question

Posted: Mon Jul 29, 2013 9:25 pm
by colmde
Hi everyone!

Just have one question about FSX lightmaps...
Having a common lightmap for all the paints, the specific lightmaps (i.e. for BBJs which have a different windows layout) are still shown in the sim? If so, how it works?

BTW, thank you for all the great work on the models!

Regards,
Elias M.

Re: FSX Lightmaps Question

Posted: Mon Jul 29, 2013 10:01 pm
by bsaraiva
hi Elias,

There will be no problem, because the lightmap is the same for all paints.
The alpha in the main texture is the one with the windows lights, where you can blank the ones you want.

hope to help you

cheers

Bruno

Re: FSX Lightmaps Question

Posted: Tue Jul 30, 2013 7:51 pm
by colmde
Hi Bruno,

To be honest, I haven't realized that Alpha Channel worked in that way... Thank you for your reply, very helpful.
Cheers to Erez to figure this out ;)

Elias M.