Hello again...I need another clarification on the use of the Alpha channel with the FAIB B737-200 models in FSX Acceleration...I am not using DXT10 preview,
When I use the standard alpha channel that comes with texture sets made for FSX such as:
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I get this in FSX:
Using DXTBmp I changed the Alpha layer thusly:
and then I see this:
I have made this modification in all my FAIB 737-200 models...My question is: is the use of the same alpha texture that is copied from the lightmap.bmp correct or am I missing something...?? Any help appreciated...Thanks!!
Gary
Am I Missing Something??
Re: Am I Missing Something??
You are missing something, you are using the FS9 models in FSX.
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Re: Am I Missing Something??
Aha!! serves me right for porting FS2004 models over to FSX
Thanks much for the help!!
Gary
Thanks much for the help!!
Gary