FAIB - FSX AI Bureau AIRBUS A321 Base Models Pack Service Pack 2.

Model, base paint, lightmap, FSX FDE by Erez Werber, FS9 FDE by Jan Martin
Parts of readme based on TFS's readme.
Nose steering XML code by Flusirainer.

*****************
Contact: contact@fsxaibureau.com
*****************

*****************
TURN ON WORD WRAP
*****************

******
IMPORTANT NOTICE:

DO NOT INCLUDE THE BASE MODELS IN YOUR REPAINT PACKAGES!!

>>>>>>>>READ THIS TOO!!!! THE EULA!!<<<<<<<<<<<<

THESE FILES MAY ONLY BE UPLOADED TO AVSIM or FLIGHTSIM.COM BY THE ORIGINAL AUTHOR/S.

THESE FILES SHOULD NOT BE UPLOADED TO http://www.fs2000.org.
Questi file non deve essere caricate http://www.fs2000.org.
DO NOT UPLOAD THESE FILES TO http://www.fs2000.org.
Non caricare questi file http://www.fs2000.org.

THESE FILES MAY NOT BE UPLOADED TO ANY OTHER SITE WITHOUT THE AUTHOR'S WRITTEN PERMISSION. THESE REPAINTS ARE FREEWARE AND MAY NOT BE SOLD, OR PUT ON ANY SITE THAT CHARGES FOR DOWNLOADING FREE FILES. THE FILES FOUND IN THIS ARCHIVE MAY NOT BE DISTRIBUTED ON CD OR ANY MEDIUM FOR ANY KIND OF FEE, INCLUDING THE COST OF PRODUCTION, MATERIALS OR POSTAGE.

Specifically, you DO NOT HAVE PERMISSION to place this file on a DVD or CD and then sell it on Ebay, Aldi, 7-Eleven, Rakuten or anywhere else.

DON'T INCLUDE THIS AIRPLANE IN COPYRIGHT INFRINGING PACKAGES SUCH AS THOSE MADE BY SKAI, ADOBE, TANTRIS, ICE, GAI ETC.

THESE MODELS ARE NOT TO BE USED FOR COMMERCIAL PROFESSIONAL FLIGHT SIM TRAINING IN ENVIRONMENT SUCH AS MICROSOFT ESP OR LOCKHEED-MARTIN PREPAR3D WITHOUT PRIOR PERMISSION FORM FAIB!!!!

PERSONAL NON-COMMERCIAL USE IN LOCKHEED-MARTIN PREPAR3D IS ALLOWED.

>>>>>>>>READ THIS!!!!<<<<<<<<<<<<

----SUPPORTING FAIB----

Making an AI model takes a lot of time if you appreciate my work please donate through the website @ FSXAIBureau.com Thank you.

---- Prepar3D NOTE----

**** NEW NEW NEW ****
P3DV4 native models are available in the P3DV4 folder, please follow the P3DV4 instructions below when installing the base pack.
P3DV3 and below users should use the FSX instructions substituting FSX with P3D and the FSX models.

----SPECIAL NOTE----

In FS9 this is an AI aircraft and will NOT BE VISIBLE in the aircraft selection window in flight simulator. However if you want it to be visible in the aircraft selection window, you have to edit the "FAIB_A321.air" file with the program "AirEd" (available (if not corrupt) at AVSIM "aired.zip"), change "Aircraft Type" from "2" to "0".
In FSX you will need to add a panel and sound folder for the plane to be visible in the aircraft selection menu.

NO SUPPORT IS GIVEN TO HUMAN PILOTS, AI PILOTS ARE FREE TO CONTACT US ABOUT TRAINING AND CERTIFICATION.

----NORMAL NOTE----

This aircraft was designed specifically for use as an AI aircraft. As such, the primary design criteria were that it look good sitting at the gate, or as seen when landing from an aircraft waiting to take off.

This aircraft feature 6 LOD'S for optimal performance, to learn more about LOD'S and why they are important go here: http://en.wikipedia.org/wiki/Level_of_detail

FSX models features Toggle able landing lights, logo lights ,taxi lights, and HD 2048X2048 textures.

---WING FLEX NOTE---

Using FS9? There are no wing flex models for FS9 since it does not support skinned animation.
Using Wing flex models in FSX? Make sure you have skinned animations turned on in the graphic options.
Don't want wing flex in FSX? Use the NWF (No Wing Flex) models instead of the regular models, make sure to uncomment the needed light section in the aircraft.cfg file or you will not have navigation lights and strobes.

---FSX ONLY IMPORTANT NOTE---

To prevent performance issues you must copy the content of the included "PLACE INSIDE YOUR FSX MAIN TEXTURE FOLDER" folder into your FSX main texture folder.

**** NEW NEW NEW FOR FSX & P3DV4 ****
The "off" state of logo, cabin and navigation lights is now set using the aircraft.cfg fuel section
enable a 1 gallon Center2 fuel tank to have logo lights remain always on.
enable a 1 gallon Center3 fuel tank to have cabin lights remain always on.
enable a 1 gallon External1 fuel tank to have navigation lights remain always on.

FSX/P3DV4 models now feature custom light splashes for landing and taxi lights.
You can switch between the dynamic lights and custom lights by adding or removing the "Center1" fuel tank in the aircraft.cfg.

---PAINT KIT INFO---

A paint kit is available separately on FAIB's website.

---Shockwave Lights---

Location for Shockwave lights are included in the aircraft.cfg's, however you still need to un-comment them.
Look at the [LIGHTS] section of the aircraft.cfg files for more info.

---FSX door locations---

Door locations are included in the FSX aircraft.cfg's.

---FSX Only Known Issues---

After landing and generally when braking AI pilots will tend to lock the wheels.
Lights such as strobes, nav lights etc tend to move out of position over time.
Several areas of the plane cannot be lighted using the light map consult the paint kit for more info.

---Service Pack 2 updates---

NEW IN SP2:

FSX/P3DV4: 
1. Added NEO models 
2. Added wingflex and non wingflex models
3. Added custom night splahes
4. New lighting always on control system using fuel tank configuration
5. Adjusted LOD's

FS9:
1. Added NEO models
2. Adjusted LOD's

---HOW DO I UPDATE AN EXISTING INSTALL???---

How to update:
Follow your FS version install instruction but don't replace your existing aircraft.cfg files, instead open the old aircraft.cfg files and delete everything but the [fltsim.#] sections, now paste the contents of the new aircraft.cfg file into the old one and save, air files don't need to be replaced

>>>>>>>>READ THIS!!!!<<<<<<<<<<<<

******
NOTE THE FOLLOWING NAME CONVENTIONS:
CEO:
FAIB_A321_CFM - Non Sharklets equipped A321 with CFM engines
FAIB_A321_IAE - Non Sharklets equipped A321 with IAE engines
FAIB_A321S_CFM - Sharklets equipped A321 with CFM engines
FAIB_A321S_IAE - Sharklets equipped A321 with IAE engines
NEO:
FAIB_A321S_CFML - Sharklets equipped A321 with CFM LEAP engines
FAIB_A321S_PW - Sharklets equipped A321 with PW1100 engines

INSTALLATION P3DV4 (For older P3D see FSX instructions below):

1) Move the "FAIB" folder inside this archives P3DV4 folder into your P3DV4 SimObjects folder and if asked overwrite existing folders.
NOTE NOTE NOTE
Steps 2 - 6 are needed ONLY if you are installing your first P3DV4 native FAIB basepack, If you already installed a P3DV4 native FAIB basepack in the past you can skip directly to step 7.
2) Go to your P3DV4 "ProgramData" folder located here: %AllUsersProfile%\Lockheed Martin\Prepar3D v4
3) Make a backup of the following files: effects.cfg, texture.cfg & simobjects.cfg
4) Copy the [Entry.#] entry supplied in the file "Add to effects.cfg.txt" into the effects.cfg file located in %AllUsersProfile%\Lockheed Martin\Prepar3D v4. 
Be sure to number entries correctly, starting sequentially with [Entry.0] and working your way up with each additional livery you add...e.g. [Entry.0], [Entry.1], [Entry.2]...making sure not to skip or duplicate any numbers in the sequence.
5) Copy the [Entry.#] entry supplied in the file "Add to simObjects.cfg.txt" into the simobjects.cfg file located in %AllUsersProfile%\Lockheed Martin\Prepar3D v4. 
Be sure to number entries correctly, starting sequentially with [Entry.0] and working your way up with each additional livery you add...e.g. [Entry.0], [Entry.1], [Entry.2]...making sure not to skip or duplicate any numbers in the sequence.
6) Copy the [Entry.#] entry supplied in the file "Add to texture.cfg.txt" into the texture.cfg file located in %AllUsersProfile%\Lockheed Martin\Prepar3D v4. 
Be sure to number entries correctly, starting sequentially with [Entry.0] and working your way up with each additional livery you add...e.g. [Entry.0], [Entry.1], [Entry.2]...making sure not to skip or duplicate any numbers in the sequence.
7) Download a few liveries for it. (Available as separate downloads)
8) Copy the texture folder from the livery download into the correct aircraft folder.
9) Copy the [fltsim.x] entry supplied with the livery into the aircraft.cfg file supplied in this base package. Be sure to number them correctly, starting sequentially with [fltsim.0] and working your way up with each additional livery you add...e.g. [fltsim.0], [fltsim.1], [fltsim.2]...making sure not to skip or duplicate any numbers in the sequence.
10) Be sure when filling in your [fltsim.x] entries that you pay special attention to which model you are needing to use.
11) Then assign the aircraft to some flightplans and you're on your way.

INSTALLATION FSX:

1) Move all folders inside this archives FSX folder into your FSX AI aircraft folder.
2) Copy all files from the folder "PLACE INSIDE YOUR FSX MAIN TEXTURE FOLDER" into your main FSX texture folder.
3) Copy all files from the folder "PLACE INSIDE YOUR FSX EFFECTS FOLDER" into your main FSX effects folder.
3) Download a few liveries for it. (Available as separate downloads)
4) Copy the texture folder from the livery download into the correct variant folder (either non Sharkletss\Sharklets, CFM or PW).
5) Copy the [fltsim.x] entry supplied with the livery into the aircraft.cfg file supplied in this base package. Be sure to number them correctly, starting sequentially with [fltsim.0] and working your way up with each additional livery you add...e.g. [fltsim.0], [fltsim.1], [fltsim.2]...making sure not to skip or duplicate any numbers in the sequence.
6) Be sure when filling in your [fltsim.x] entries that you pay special attention to which model you are needing to use.
7) Then assign the aircraft to some flightplans and you're on your way.

INSTALLATION FS9:

1) Move all folders inside this archives FS9 folder into your FS2004 (FS9) aircraft folder.
2) Download a few liveries for it. (Available as separate downloads)
3) Copy the texture folder from the livery download into the correct variant folder (either non Sharkletss\Sharklets, CFM or PW).
4) Copy the [fltsim.x] entry supplied with the livery into the aircraft.cfg file supplied in this base package. Be sure to number them correctly, starting sequentially with [fltsim.0] and working your way up with each additional livery you add...e.g. [fltsim.0], [fltsim.1], [fltsim.2]...making sure not to skip or duplicate any numbers in the sequence.
5) Be sure when filling in your [fltsim.x] entries that you pay special attention to which model you are needing to use.
6) Then assign the aircraft to some flightplans and you're on your way.


For more information or If you're not sure how to assign an aircraft to a flightplan, please visit our website at http://fsxaibureau.com and look in the FAQ / Help section of our forums. You may post any problems you may have or bugs you may find in our forum.

*******


*** IMPORTANT!!! ****
Not affiliated with, or endorsed by AIRBUS or EADS, Not for commercial sale.

THIS AIRCRAFT IS FREEWARE AND SHOULD NOT BE UPLOADED TO http://www.fs2000.org.

*** IMPORTANT!!! ****
THIS MODEL (*.MDL) MAY NOT BE DECOMPILED AND EDITED/MODIFIED IN ANY WAY WITHOUT THE EXPRESS PERMISSION OF THE DESIGNER!!!

*** visit us! http://fsxaibureau.com ***

Thanks to all the great people who keep this hobby alive and the following people for their help delivering this model:
Ben Clark
Andy Carroll
Philippe Tabatchnik
Juergen Baumbusch
Craig Ritchie
Mariano Bonaccorso
Frank Severino
Gerry Lewis
Nils Bindauf
Johan Clausen
Robert Williams
Axel Huettemann
Joshua Dean
Bruno Saraiva
Kyle Meeks
Stephan Karl
Jan Martin
Federico Permutti
Juan Sebastian Gonzalez
Maik Voigt
George Widener
Jon Hanf
Marco Wolfsegger
Brian Wheatley

1st edition April 2013.
Revised 2nd edition October 2014.
Revised 3rd edition September 2017.

Comments:

comments @ fsxaibureau.com


