FAIB - FSX AI Bureau BOEING 737-200adv Base Models Pack With Service Pack 3.

Model, base paint, lightmap, FDE by Erez Werber
Parts of readme based on TFS's readme.
Nose steering XML code by Flusirainer.

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Contact: contact@fsxaibureau.com
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TURN ON WORD WRAP
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IMPORTANT NOTICE:

DO NOT INCLUDE THE BASE MODELS IN YOUR REPAINT PACKAGES!!

>>>>>>>>READ THIS TOO!!!! THE EULA!!<<<<<<<<<<<<

THESE FILES MAY ONLY BE UPLOADED TO AVSIM or FLIGHTSIM.COM BY THE ORIGINAL AUTHOR/S.

THESE FILES SHOULD NOT BE UPLOADED TO http://www.fs2000.org.
Questi file non deve essere caricate http://www.fs2000.org.
DO NOT UPLOAD THESE FILES TO http://www.fs2000.org.
Non caricare questi file http://www.fs2000.org.

THESE FILES MAY NOT BE UPLOADED TO ANY OTHER SITE WITHOUT THE AUTHOR'S WRITTEN PERMISSION. THESE REPAINTS ARE FREEWARE AND MAY NOT BE SOLD, OR PUT ON ANY SITE THAT CHARGES FOR DOWNLOADING FREE FILES. THE FILES FOUND IN THIS ARCHIVE MAY NOT BE DISTRIBUTED ON CD OR ANY MEDIUM FOR ANY KIND OF FEE, INCLUDING THE COST OF PRODUCTION, MATERIALS OR POSTAGE.

Specifically, you DO NOT HAVE PERMISSION to place this file on a DVD or CD and then sell it on Ebay, Aldi, 7-Eleven, Rakuten or anywhere else.

DON'T INCLUDE THIS AIRPLANE IN COPYRIGHT INFRINGING PACKAGES SUCH AS THOSE MADE BY ADOBE, TANTRIS, ICE ETC.

THESE MODELS ARE NOT TO BE USED FOR COMMERCIAL PROFESSIONAL FLIGHT SIM TRAINING IN ENVIRONMENT SUCH AS MICROSOFT ESP OR LOCKHEED-MARTIN PREPAR3D (V1/V2) WITHOUT PRIOR PERMISSION FORM FAIB!!!!

PERSONAL NON-COMMERCIAL USE IN LOCKHEED-MARTIN PREPAR3D (V1/V2) IS ALLOWED.

>>>>>>>>READ THIS!!!!<<<<<<<<<<<<

----NEW IN SP3 P3DV2 COMPATABILITY----
While not being native P3DV2 models (compiled with the P3DV2 xToMdl compiler) the models will now fully work within P3DV2 during the night.
Please note that you are only allowed to use these models in your P3D (V1/V2) for personal use and NOT professional commercial training.
If you wish to use these models in a professional commercial training environment please contact FAIB at: contact@fsxaibureau.com

----SPECIAL NOTE----

This is an AI aircraft and will NOT BE VISIBLE in the aircraft selection window in flight simulator. However if you want it to be visible in the aircraft selection window, you have to edit the "FAIB_7372.air" file with the program "AirEd" (available (if not corrupt) at AVSIM "aired.zip"), change "Aircraft Type" from "2" to "0".

NO SUPPORT IS GIVEN TO HUMAN PILOTS, AI PILOTS ARE FREE TO CONTACT US ABOUT TRAINING AND CERTIFICATION.

----NORMAL NOTE----

This aircraft was designed specifically for use as an AI aircraft. As such, the primary design criteria were that it look good sitting at the gate, or as seen when landing from an aircraft waiting to take off.

This aircraft feature 6 LOD'S for optimal performance, to learn more about LOD'S and why they are important go here: http://en.wikipedia.org/wiki/Level_of_detail

FSX models features Toggle able landing lights, logo lights and taxi lights, and HD 2048X2048 textures.

---FSX ONLY IMPORTANT NOTE---

To prevent performance issues you must copy the content of the included "PLACE INSIDE YOUR FSX MAIN TEXTURE FOLDER" folder into your FSX main texture folder.

**** NEW IN SP3 ****
Inside the EXTRA folder you will find the LOGO LIGHT ALWAYS ON folder which includes special always on textures designed to give you logo light illumination at all times similar to UT2 models.
Simply copy these textures to your MAIN FSX TEXTURE folder and overwrite.

---PAINT KIT INFO---

A paint kit is available separately on FAIB's website.

---Shockwave Lights---

Location for Shockwave lights are included in the aircraft.cfg's, however you still need to un-comment them.
Look at the [LIGHTS] section of the aircraft.cfg files for more info.

---FSX door locations---

Door locations are included in the FSX aircraft.cfg's.

---FSX Only Known Issues---

After landing and generally when braking AI pilots will tend to lock the wheels.
Lights such as strobes, nav lights etc tend to move out of position over time.
There is no landing light splash on the engines.

---Service Pack 1, 2 and 3 updates---
SP3 upgrade includes the SP1 & SP2 updates.

Issues fixed by SP3:

FSX: 
1. Added P3DV2 compatibility during night, please read the EULA in regards to using the models with P3D.
2. Various memory savings by removing alpha and changing to DXT1 compression on the always on lightmaps without any visible difference.

FS9:
1. No Issues!

Issues fixed by SP2:
FSX & FS9: 
1. Delayed reverser animation, reverser deploy 2 seconds after touchdown rather then immediately.
2. Top of fuselage was made smoother and rounder, because of new modeling techniques the new models actually have 8 polygon less than the SP1 models yet they look better.

Issues fixed by SP1:
FSX: Added nose gear steering, areas that were not lighted by lightmap such as cabin peek windows are now lighted.
FS9: Added nose gear steering.

---HOW DO I UPDATE AN EXISTING INSTALL???---

How to update FSX:
UPGRADING FROM SP2?
Copy the model folders and overwrite existing ones, then Copy FAIB_737_200_AlwaysOn_L.DDS from the "PLACE INSIDE YOUR FSX MAIN TEXTURE FOLDER" folder into your main FSX texture folder and overwrite.
There are no changes to the .air file or the aircraft.cfg file between SP2 and SP3.

UPGRADING FROM BEFORE SP2?
Copy the model folders and overwrite existing ones, optionally if you want you can update your aircraft.cfg file, make sure to copy all of your existing [fltsim.x] sections into  
the new supplied aircraft.cfg file for the fixes to take effect.
Copy FAIB_737_200_AlwaysOn_L.DDS from the "PLACE INSIDE YOUR FSX MAIN TEXTURE FOLDER" folder into your main FSX texture folder, please delete the old FAIB_737_200_AlwaysOn_L.bmp file and replace with new DDS file for better performance.

How to update FS9:
UPGRADING FROM SP2?
SP3 includes no changes from SP2 for FS9.

UPGRADING FROM BEFORE SP2?
Copy the model folders and overwrite existing ones, optionally if you want you can update your aircraft.cfg file, make sure to copy all of your existing [fltsim.x] sections into  
the new supplied aircraft.cfg file for the fixes to take effect.

Note for users experiencing strange FDE issues such as plane bouncing on landing and disappearing, it is recommended you try Jan's improved FDE's available here:
http://janswebsites.110mb.com/fde/index.html 
Or on this mirror:
http://janswebsites.ja.funpic.de/fde/index.html

>>>>>>>>READ THIS!!!!<<<<<<<<<<<<

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NOTE THE FOLLOWING NAME CONVENTIONS:
FAIB_B737-200_L  - Logo light and Logo light gravel kit equipped 737-200
FAIB_B737-200_N  - NO Logo light and NO Logo light gravel kit equipped 737-200

INSTALLATION FSX:

1) Move all folders inside the Base Models\FSX folder into your FSX AI aircraft folder.
2) Copy the texture named FAIB_737_200_AlwaysOn_L.DDS from the folder "PLACE INSIDE YOUR FSX MAIN TEXTURE FOLDER" into your main FSX texture folder.
3) Download a few liveries for it. (Available as separate downloads), or use the included "Blank Livery" textures and skip 3-5
4) Copy the texture folder from the livery download into the correct variant folder (either logo light\normal and gravel kit equipped or not).
5) Copy the [fltsim.x] entry supplied with the livery into the aircraft.cfg file supplied in this base package. Be sure to number them correctly, starting sequentially with [fltsim.0] and working your way up with each additional livery you add...e.g. [fltsim.0], [fltsim.1], [fltsim.2]...making sure not to skip or duplicate any numbers in the sequence.
6) Be sure when filling in your [fltsim.x] entries that you pay special attention to which model you are needing to use.
7) Then assign the aircraft to some flightplans and you're on your way.

INSTALLATION FS9:

1) Move all folders inside the Base Models\FS9 folder into your FS2004 (FS9) aircraft folder.
2) Download a few liveries for it. (Available as separate downloads), or use the included "Blank Livery" textures and skip 3-5
3) Copy the texture folder from the livery download into the correct variant folder (either logo light\normal and gravel kit equipped or not).
4) Copy the [fltsim.x] entry supplied with the livery into the aircraft.cfg file supplied in this base package. Be sure to number them correctly, starting sequentially with [fltsim.0] and working your way up with each additional livery you add...e.g. [fltsim.0], [fltsim.1], [fltsim.2]...making sure not to skip or duplicate any numbers in the sequence.
5) Be sure when filling in your [fltsim.x] entries that you pay special attention to which model you are needing to use.
6) Then assign the aircraft to some flightplans and you're on your way.


For more information or If you're not sure how to assign an aircraft to a flightplan, please visit our website at http://fsxaibureau.com and look in the FAQ / Help section of our forums. You may post any problems you may have or bugs you may find in our forum (When they become active).

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*** IMPORTANT!!! ****
Not affiliated with, or endorsed by BOEING, Not for commercial sale.

THIS AIRCRAFT IS FREEWARE AND SHOULD NOT BE UPLOADED TO http://www.fs2000.org.

*** IMPORTANT!!! ****
THIS MODEL (*.MDL) MAY NOT BE DECOMPILED AND EDITED/MODIFIED IN ANY WAY WITHOUT THE EXPRESS PERMISSION OF THE DESIGNER!!!

*** visit us! http://fsxaibureau.com ***

Thanks to all the great people who keep this hobby alive and the following people for their help delivering this model:
Ben Clark
Andy Carroll
Philippe Tabatchnik
Juergen Baumbusch
Craig Ritchie
Mariano Bonaccorso
Frank Severino
Gerry Lewis

October 2014


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